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Mistrovství v 3ds Max
25,16 €
Mistrovství v 3ds Max by Jan Kříž is an extensive technical guide to advanced Autodesk 3ds Max work. It covers modeling, modifiers, materials and textures, lighting, animation, cameras, scene organization, rendering, and postproduction. It also addresses external-format imports, plug-ins, interface customization, and automation with MAXScript. This systematic resource suits users who want to study 3D graphics in depth, while its specific procedures are based on 3ds Max 2010 and may differ substantially from current versions.
Mistrovství v 3ds Max by Jan Kříž is an extensive technical guide to advanced work in Autodesk 3ds Max. Across more than a thousand pages, it covers modeling, material creation, lighting, animation, cameras, rendering, and postproduction. The author also addresses importing external formats, plug-ins, interface customization, and automation with MAXScript. Written during the 3ds Max 2010 era, the book combines explanations of program functions with project tasks and extensive accompanying material.
Book information
- Author
- Jan Kříž
- Publisher
- Albatros Media a.s.
- Imprint
- Computer Press
- Formát
- E-book
- Language
- Czech
- Genre
- 3D grafika, 3ds Max, Počítačová grafika, 3D modelovanie
- ISBN
- 978-80-251-3943-1
- Publication date
- 1. January 2013
- Pages
- 1152
- E-book formats
- EPUB (ISBN 978-80-251-3944-8) · PDF (ISBN 978-80-251-3943-1) · MOBI (ISBN 978-80-251-3945-5)
What is Mistrovství v 3ds Max about?
The book is designed as a comprehensive guide to 3D graphics in Autodesk 3ds Max. It covers advanced modeling techniques, modifiers, and 2D shapes that can be edited and converted into three-dimensional forms. Separate areas include materials and textures, simulations of different types of lighting, object and character animation, scene organization, navigation in 3D space, and camera effects. Further sections address rendering optimization and postproduction compositing. The author explains importing other formats, using plug-ins, customizing the interface and keyboard shortcuts, and automating work with MAXScript. The original edition used 3ds Max 2010 and companion tools of that period, an important consideration when judging whether particular procedures remain current.
Themes and motifs
Advanced modeling techniques, commands, and modifiers in 3ds Max.
Creating and editing surfaces, including texture, transparency, and gloss.
Working with daylight and artificial lighting in three-dimensional scenes.
Animating objects, characters, and environments.
Optimizing rendering and creating final image compositions.
Automating work through programming in the MAXScript scripting language.
Plug-ins, external-format imports, and user-interface customization.
Who is this book for?
For 3ds Max users who want to master advanced 3D modeling, animation, lighting, and rendering. Its breadth and depth particularly suit readers who want to study the program systematically.
Book context
The first print edition was published by Computer Press in 2010 with ISBN 978-80-251-2464-2 and 1,152 pages. Supplier data for the electronic product lists 2013 and PDF ISBN 978-80-251-3943-1.
Otázky o knihe
What is Mistrovství v 3ds Max about?
It is an extensive technical guide to 3ds Max covering modeling, materials, lighting, animation, rendering, and other advanced functions.
Who wrote the book?
The author is Jan Kříž.
Does the book cover 3D animation?
Yes. Object, character, and environment animation are major topics.
Does it include MAXScript?
Yes. Automating work through MAXScript programming is one of its topics.
Does it cover rendering?
Yes. It includes rendering optimization and postproduction compositing.
How many pages does the book have?
Supplier data and external records list 1,152 pages.
When was the first print edition published?
The book preview and official publisher record confirm first publication in 2010.
Is the content still current for the latest 3ds Max?
Fundamental 3D graphics principles may remain useful, but the book was written for the software generation around 3ds Max 2010, so specific interfaces, functions, and accompanying software may have changed considerably.






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